Steam player counts
Concurrent players for tracked games, recorded every hour.
Concurrent players for tracked games, recorded every hour.
Every hour, steamdata.dev asks the Steam Web API how many people are playing each tracked game at that moment. That's Steam's concurrent player count: people in the game on Steam right then, not owners, sales or wishlists, and not players on consoles or other launchers. The rankings, and the figures listed beside each game, are updated after each hour is complete, so they can trail a game's chart by an hour or two.
It compares the latest count with the one recorded about a day before it, so the daily swing between evening peaks and overnight lows doesn't show up as growth or decline. Games tracked for less than a day, or missing that earlier reading, show no change.
Trending lists the games whose 24h change rose the most, as a percentage. Only games that had at least 1,000 players a day earlier count, so a small game gaining a few dozen players doesn't top the list.
It's the highest hourly count recorded here since tracking began, and each game's page shows the date it was set and when tracking started. A game that peaked before then, or between two hourly readings, may have gone higher than shown.
Ranges up to 30 days plot every hourly reading. The 90-day and 1-year ranges plot each UTC day's average, with a band from that day's lowest to highest reading; the current day is left off until it's complete. The all-time range does the same by week, starting each Monday. Hours, days or weeks with no reading show as breaks in the line.
Updates the developer announced on Steam, marked when they were posted and labelled the way the developer labelled them: major, regular or small. Hover a marker to see its title, or click it to open the post on Steam, to see whether a patch brought players back.